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Welcome to Crysis-Online :: The Crysis Fansite
Release: Zombie Modification
- 4th Apr  [by
Flamed up
]
About The Mod
Have you gone through the myriad of different zombie mods, and think to yourself "Huh, these guys don't look so scary?" Well, look no further. Our community member
ShortStuf7
has created a small Zombie Modification. Not only do the models appear scarier than the others, but they are also smarter, and act more tactical. These zombies will actually gang up on you the moment they see you.
Upcoming Features
Since this is just the first release of the mod, he wants to add quite a few new cool behaviours in the upcoming versions. For instance he would like to implement generic resurrection routines other zombies have. Right now they take 1 or 2 shots, but he later intends to make them far more difficult to kill, unless you hit them in the head.
For videos and more info, press comment.
Source:
CryMod News
Crysis Weekly Update #7
- 4th Apr  [by
Flamed up
]
We welcome you to the “
Crysis Weekly Update #7
”, which is an official status report from Crytek to the world-wide community in order to get you up-to-date on the progress of various Crysis related topics.
The update today will inform you about our current community work after the patch and SDK release. In addition we also have news regarding the security hole for you and as a little bonus we prepared series especially for the community which we hope you like!
Press the comment button for the entire article.
Source:
CryMod News
Get The Crysis Mod SDK v1.2 Now!
- 4th Apr  [by
Flamed up
]
With the Crysis Patch 1.2 release yesterday the world-wide gaming community received their long awaited update. Today we are happy to please the modding community with the release of the second Mod Software Development Kit for the award-winning FPS Crysis.
Mod SDK - Description
The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.
The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.
In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.
Mod SDK v1.2 – Changelog
The list below represents the latest changes you will find in this SDK version:
Fixes:
Fixed: Folder structure issue with SDK_Mod suit demonstration level
Fixed: MaxScript Warning popping up during export
Fixed: Copy process gives warning instead of crashing if a prerequisite is missing
Updates:
Added: Crysis Patch2 based Mod source code
Added: XSI Add-On (including Examples) as a zipped file
Optimized: Warning to close affected programs pops up on start
Optimized: ReadMe switched to html
Optimized: Installation rules for Plug-in are now more flexible
Documentation – Sandbox2 Manual Update
Following new tutorials/references have been applied to the Sandbox2 Manual:
Getting Started:
Installation of Sandbox2 Editor
Editor Basics:
Scene Organisation – Object Selection Floater
Basic Tutorials:
Set up a Mod in Crysis
References:
Time Of Day
Terrain Editing
Terrain Layers
Terrain Lighting
Decal
Gravity Volume
Road Tool
River Tool
Voxel Object
Track View Editor
Documentation - Asset Creation Update
In addition the Asset Creation Manual received an update as well. Plenty of new tutorials and references have been added. Please keep in mind that the manual is still Work In Progress and will receive constant updates.
Basics – General Info:
Exporting and Importing Animations
Basics – Character:
1st Person Characters
References:
CBA File Reference
Documentation – Programming Manual Update
We also would like to introduce you to a completely new manual called “Programming Manual”. This manual is especially meant to be used in conjunction with the Crysis game source code and covers various topics regarding scripting in LUA and coding in C++.
The content is still Work In Progress and will get enhanced within the next days and weeks by new tutorials and references. Currently the most important tutorial included is teaching you how to correctly compile your modified DLL file.
You can find the complete official documentation on http://doc.crymod.com.
Source:
CryMod
GDC: CryENGINE 2 "Streets of San Francisco" Realtime Physics
- 4th Apr  [by
Flamed up
]
With the
GDC
in San Francisco being in full motion more and more reports about presentations from Crytek find their way into the web. One impressive
realtime
video has been posted by a user on GameTrailers.com which you definitely should not miss out.
Description
Quite a bit is known about the video demonstration Crytek has released at the GDC. The video is not pre-rendered and shows off the physics capabilities of the CryENGINE2 in realtime. The engine can handle several hundred "teapots" at once including dynamic shadows which you can see ingame.
The video is based on a level that has been created especially for this showcase. It also can be played live at the Crytek booth on the machines that are provided there. This provides full interaction with the level itself while the physics demonstration is proceding.
Crysis 2 in 2010?
- 4th Apr  [by
Flamed up
]
Crytek offers hint about when the sequel will arrive
Crysis 2 is two to three years away, if comments from the Crytek boss are anything to do by. And why wouldn't they?
[quote]"...the biggest lessen learned from our previous games is to focus on efficiency in your organization,"
Yerli said
in reference to Far Cry and Crysis at Imagina 2008 in Monaco, adding, "The deployment of this efficiency is critical. I believe we will release our next game quicker than Crysis, so I estimate a two to three year cycle."[/quote]
In November 2007
we reported on
Yerli letting slip that Crysis is designed as a trilogy. Crytek's
said previously
that one of the goals with the second game is to evolve the series' graphical punch.
Yerli also revealed that a Crysis movie is "definitely planned". We'll take a 'wait and see' approach for that one...
Source:
CVG
ICMC: Assignments Explanation & Submission Deadlines!
- 4th Apr  [by
Flamed up
]
The
Intel / Crysis Mapping Contest
now fully started with its first round of the Singleplayer and Multiplayer Alpha Screenshot submissions. Today we would like to inform you about the different Assignments for this contest and also provide additional information on the Submission Deadlines.
New "Schedule" Sub-Page
In addition to this we also updated the contest web site on http://icmc.crymod.com which got enhanced by the new "
Schedule
" section under the "Contest" menu. This new sub-page provides you with all necessary information about dates and deadlines for both the Singleplayer and Multiplayer contest.
1. General Information
Below you will find general information about the contest itself. The following will address the currently most appearing questions.
With How Many Maps can I Participate?
You are allowed to submit maps to each of the available main categories. These categories are Singleplayer, Multiplayer Instant Action and Multiplayer PowerStruggle. This means you can submit three maps in total if you want to.
Can I Use Custom Objects?
Yes, custom objects are definitely allowed and can be implemented into your level to improve the overall quality. There is also a tutorial provided which explains how to get your custom objects into your custom map easily. The tutorial can be found
here
.
Can I Submit A Mod?
No, since this is a mapping contest only. If you plan to add custom content to your level (such as new brushes) please look
here
for a tutorial how to do this.
I Am In A Mod Team - Can We Participate As Well?
If you plan to work on the map on your own then yes. You can participate even though you are in a mod team (except for the pre-SDK mod teams). The only restriction is that the level needs to be your creation. This means the work on this map should not be shared with other mod team members. Still, you are allowed to ask for help or support when you encounter a problem.
What Do I Need To Do To Participate?
First of all you need work on a Singleplayer or Multiplayer level you want to participate. It is also recommended to read the available
Assignments
and
Rules
to be sure you know what you can submit and what the restrictions are.
Second if you work on a map you need to submit Screenshots of the Alpha and later Beta state of your map to the
Challenges Section
on crymod.com. The deadlines for the Singleplayer and Multiplayer submissions can be found
here
. So be sure to not miss one of the screenshot submission. Without them you won't be able to participate since they are a must-requirement.
Third the final level submission takes place after the Alpha & Beta Screenshot Submissions. The dates for Singleplayer and Multiplayer level submission are different to the amount of work on the different settings. The final submission needs to include the .cry files of your Alpha and Beta status! Find more information about the submission deadlines
here
.
2. Contest Assignments
Below is more information on the different assignments you can pick for the mapping contest.
What Are They For?
The assignments can be seen as tasks that need to be fulfilled in order to participate in the contest. Based on these assignments the community and the jury will determine the winners in each of it.
How Many Assignments Can I Pick?
Basically you should participate in the
Assignments 1-3
in order to maximize your chance to win in this contest. These assignments consist of basic level design tasks such as logo placement, gameplay & fun and creativity and definitely should be included in your map.
All main categories (Singleplayer, MP InstantAction, MP PowerStruggle) do have an additional Special Award where you can win some very unique prizes. For Singleplayer you would need to create an additional Cutscene that is included in your level. For Multiplayer it is the focused gameplay and balancing of the map on clan war situations. You can find more information about the different assignments
here
.
3. Submissions
This topic is quite important and should be carefully read to not miss out a piece of information that you prevents you from participating in this contest.
What Do I Need To Submit?
Generally the submissions for all of the different categories are pretty much similar and just happen at different dates. Following submissions need to be done for all levels you want to participate with:
1. Alpha Screenshots of your level
2. Beta Screenshots of your level
3. Final level package (complete folder of your level including .cry files of the alpha, beta and final status of your map)
What Happens If I Miss A Submission?
All submissions are a must requirement in order to participate in the mapping contest. If you miss one of the
deadlines
your map will not be taken into consideration for determining the winners.
When Are The Submission Deadlines?
All detailed information about the different submission deadlines for the main categories can be found on the new
Schedule homepage
.
Related links:
-
ICMC Homepage
-
ICMC Schedule
Source:
CryMod News
Crysis Weekly Update #5 Patch 1.2, Linux Server & SDK
- 4th Apr  [by
Flamed up
]
We welcome you to the “Crysis Weekly Update #5”, which is an official status report from Crytek to the world-wide community in order to get you up to date on the progress of various Crysis related topics.
This time the update is a bit smaller since we got the first version of our Mod SDK released and
patch 1.2 is still being verified by the QA (Quality Assurance) departments
. Still, we have some progress news regarding the SDK itself and also about the Linux Dedicated Server for you. In addition we want introduce you to some new features, bug fixes and tweaks that are included in the upcoming patch 1.2.
For the entire summary, click the comment button below.
Source:
Crymod News
Crymod: New "Modding Helpdesk" Forums
- 4th Apr  [by
Flamed up
]
With the release of the
Crysis Mod SDK v1.0
and the official announcement about
Softimage|XSI Support
for Crysis end of last week many new questions regarding exporters, tools and more appeared. Thus we decided to provide you with a re-worked
Crysis Modding - Helpdesk
section.
This section offers new forums and sub-forums and covers the most discussed topics regarding SDK and asset creation. Following you will find a more detailed description on the new forums and categories for a better understanding.
3rd Party Asset Creation
This section was formerly known as "Asset Creation". Due to the recently added Softimage|XSI support and the available 3DS Max exporters we thought it would be good to create new sub-forums for each of the programs. If you got questions related to asset creation or have problems in setting up the exporters correctly please use one of the forums below:
XSI Help
Queries and advice about Softimage|XSI and its plug-ins.
3DS Max Help
Queries and advice about 3DS Max and its plug-ins
Other 3rd Party Programs
Question about any other 3rd Party Programs
SDK Feedback & Support Forum
To provide help regarding the SDK itself we also set up a new forum for you. In addition this forum can be used to give feedback on the SDK, the installer and its content as well. So whenever you got a crash during installation or encounter another bug please post it into this section
Source:
Crymod News
GDC: Crysis Sound Design Interview
- 4th Apr  [by
Flamed up
]
Gamasutra.com has recently announced an interview with Crytek Sound Designers Tomas Neumann and Christian Schilling along with Composer Inon Zur, as done by their reporter Mathew Kumarr. This interview was part of the ongoing GDC 2008 convention.
This interview covers the making of Crysis' Audio, which currently takes up 1.7GB on the Crysis DVD with it's 15,000 sound files. It shows the importance of having top notch audio to go along with their state of the art graphics engine, and the many complexities of the sounds in Crysis. Look below for some excerpts from the interview.
Source:
DC 2008: The Crysis Of Audio
Crysis Mod SDK v1.0 Hits The Web
- 4th Apr  [by
Flamed up
]
Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.
Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.
This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.
Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.
With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.
Source:
Crymod News
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