Crysis-Online - Crysis the Game Information, Screenshots, Videos, Forum and more



Crysis-Online - Crysis the Game Information, Screenshots, Videos, Forum and more





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Crysis-Online - Crysis the Game Information, Screenshots, Videos, Forum and more
Welcome to Crysis-Online :: The Crysis Fansite


Custom Building Assets - 10th Apr  [by Flamed up]CryMod forum member sideshowbob who has dedicated much of his forum time working on completely uniuqe biuliding assets for both the Crysis community and modding projects as well. In the update below you get to see six new buildings, and you can also find his previous work.

here are two of the six new buildings he has created.

 
You can find all the information and the rest of the screenshots by clicking the comment button below.
Source: CryMod News

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Mod: The Creation by Wolfpack. - 10th Apr  [by Flamed up]I bring you a small update concerning the Creation mod in development by the Wolfpack mod team. Enjoy!

Here are a couple of models that are going to be in the mod, The Creation, a mod by the Wolfpack. This mod promises to bring innovation and originality to the Crysis modding community, through a complex storyline and many custom gameplay assets.

Their forum can be found here.

Here are some gun models that were given to the mod team. The 'Nanogrenade' (Uses unknown at this time) Created by one of the team's modelers, Richwood.


 
Their other modeler is working on something pretty big, so stay tuned!
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Release: SlowMotion Mod - 10th Apr  [by Flamed up]A new mod has been released by CryMod forum member MyOpinion. What it does is it allows you to turn on and off slow-motion with just the press of a button.


For a video showing it in action, and instructions on how to make this mod work properly. Click the comment button below.
Source: CryMod News

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Pandemic: Bio-Warfare - 10th Apr  [by Flamed up]Bio-Warefare is a real time action mod being developed by CryMod community member dgoeck.

Here is a text exctacted from the mod's story, to read the entire thing you'll have to click on the comment button below.

Bio-Warfare takes place in September of 2009. A group of Russian decent men and women inhabit an island way of the coast from UK / France in 1975; where they contacted people from all over the world until 2000 that they were starting a new peaceful tropical life. They would tell you that they had everything covered, you would receive a job, a house, a car, food & drinks for your entire stay on the island. Also all your basic needs would be met, movie theater, hair salon, spa, grocery store, gas station etc... There would also be a government, police force, firefighter force and army placed on the island for your safety.

Here are 4 WIP screenshots, just for your viewing pleasure.

 
For all the details you'll have to see the forum thread, enjoy!
Source: CryMod News

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Crysis Weekly Update #11 - 9th Apr  [by Flamed up]Welcome to the Crysis Weekly Update #11, an official status report from Crytek to the world-wide community in order to get you up-to-date on the progress of various Crysis related topics.

The todays update includes a full post-mortem of the multiplayer session that took place yesterday. We also got news on the patch development and the Intel / Crysis Mapping Contest for you. Additionally we have prepared the last part of our Crysis Outtakes video series.


 
Click on the comment button for the entire story.
Source: CryMod News

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Crytek Talks CryENGINE 2's Future! - 8th Apr  [by Flamed up]US, April 7, 2008 - Take the engine that powered last year's dazzling (and resource heavy) Crysis and put it in the hands of other developers and what do you get? That's the question that Crytek is looking to answer as it pushes into the business of providing middleware to other developers with its powerful CryENGINE 2 technology. What does CryENGINE have to offer, and can it work on the consoles? And what's up next for Crytek? We took those questions and more to Harald Seeley, the engine business manager for Crytek. As a treat, Crytek also gave us a video shown at this year's Game Developers Conference that demonstrates the powerful and flexibility of CryENGINE 2. The video is essentially a recreation of the 2005 Sony Bravia commercial that featured 250,000 brightly colored rubber balls bouncing their way down the steep hills of San Francisco. In the case of the CryEngine 2 demonstration, this time it's teapots.


We talked with Harald Seeley, Engine Business Manager for Crytek. According to Seeley, his role at Crytek is to, "is to manage the licensing and support team who are responsible for providing the CryENGINE 2 to third party developers."


To read the interview, click on the comment button below.

thanks to Armoured for finding!
Source: IGN

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MechWarrior: Living Legends Newsletter #11 - 8th Apr  [by Flamed up]Hello again to the Crysis-Online community!!!

On behalf of the MechWarrior: Living Legends team I would like to present you with the 11th edition of our newsletter, the update for March. It is in the form of a newsletter which doesn't convert very well to forum posts so ill post a few links to the newsletter which contains everything you may need to tickle your fancy.


 
All information about this juicy total conversion mod can be found by pressing the comment button below.

Enjoy!
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Monthly Signature Competitions! - 8th Apr  [by Flamed up]As many have wanted and requested, there is now a Monthly Sig Competition.
What does this mean? It means that now the entire community can join in and create there own pieces of Art!

Everyone is a winner, and in the end it will be all fun and games, basically it should end up being rather Interesting in seeing what the Art section produces in the competitions, also at the end of every competition, the winner will gain a special "rank" and will become the new Graphical Clan leader, which will then in a separate thread choose a "Rule" in order for sigs to be based on, be it colour theme, game theme, whatever! - Only your imagination is the limit!
I wish good luck to all those participating, and the main rule is: Have fun!

Competition Results thread
Main Thread


Thanks: Pemalite.
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Video Game Revenues On-Par with Movie Industry! - 5th Apr  [by Flamed up]Video Games Explode: Global Revenues Now on Par with Box Office
Video game software sales are finally matching up with the entire film industry at the global box office. Analyst Daniel Ernst forecasts global game revenues to grow even higher this year.

In a new report from Hudson Square Research on the outlook for the 2009 fiscal year in the video game sector, analyst Daniel Ernst notes that the video game industry's recent surge has finally allowed it to catch up to the movie business on a global basis.

For the fiscal year ended this March, global video game (software) revenues grew 38 percent. Global software sales reached $26.5 billion, only slightly behind the film industry's $26.7 billion.

"Gutenberg's press supplanted the oral story, the television supplanted the radio, the Internet is supplanting the newspaper, and the DVR is supplanting the network schedule. Consumers are increasingly in control of their media experience - narrowing in on what they consume, where they consume it, and when they consume it. We see interactive entertainment (video games) as an extension of that control, where the protagonist, settings, and outcomes are dictated not by the author or screenwriter, but by the players themselves," noted Ernst.

He added, "While the film industry's set of home movie windows provides another leg of growth equal to or greater than box office sales, we believe the rise of video games to the same revenue stature provides a notable perspective."

Over the current 2009 fiscal year, Ernst anticipates global software revenues to climb another 31 percent to $34.6 billion. Hardware revenue, on the other hand, will see a slight (five percent) decline to $18.9 billion.
Source: Taowolf

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New Custom Weapons Sounds For Crysis - 4th Apr  [by Flamed up]CryMod forum member crying FarCryer has recently release new custom sounds for the LAW and the Hurricane. The new sounds come in several versions and are demonstrated in the videos below. Each weapon has a completely new selfmade sound and can be added to his ongoing collection of new sounds, for everyone to use. So time to crank up the volume and get the guns blazing!

Click comment to see samples of his work.
Source: CryMod

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