Crysis-Online Articles
Crysis-Online Review of CrysisNovember 17, 2007 |
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It's been over 24 months since I first laid eyes on CryENGINE 2, and about 20 Months since I saw the name Crysis for the first time. It's time for me to give my opinion on the game that we've all been waiting so long for.
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Crysis-Online Q&A with Inon ZurOctober 03, 2007 |
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The experienced and extremely talented composer, Inon Zur, took some time to answer a list of questions from Crysis-Online relating to his work on Crysis, as well as some of the ins and outs to being a composer.
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Crysis-Online Q&A with the Crysis Art TeamFebruary 20 , 2007 |
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Crysis-Online got the opportunity to ask the Crysis art team a range of questions about Crysis and some of the mechanics and models in the game. Most of the questions were sourced from the Crysis community so hopefully many of your questions have been answered.
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Crysis-Online Q&A with Jack MamaisDecember 22, 2006 |
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Thanks to Crytek and Jack Mamais, Crysis-Online was given the opportunity to ask Jack Mamais ( Lead Game Designer for Crysis ) any questions we wanted. This is certainly one of the best Crysis Q&A's so far.
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Crysis on Consoles - The Facts of the Matter December 7, 2006 |
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This has been a hot topic ever since Crysis was announced. This question has been asked repeatedly to a number of different Crytek employees which all seem to have their own unique, yet similar response. This article provides the facts on the matter while hopefully clearing up most of the confusion that has been generated over the past couple of months.
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DirtyRat Talks to Michael Khaimzon November 15, 2006 |
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The winner of a competition held here at Crysis-Online named "DirtyRat", got the chance to talk to the Art Director for Crysis, Michael Khaimzon. Like Vinnie's chat, a lot of great information has resulted from this conversation.
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Vinnie Talks to Michael Khaimzon October 29, 2006 |
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As the result of a competition held recently, a member of Crysis-Online nicknamed Vinnie, had a very informative chat with the Art Director for Crysis, Michael Khaimzon. A lot of great information was shared, most of which was to do with becoming a game developer. However, some new light on the system requirements managed to popup... but only a little bit :-)
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Interview with Ed von Lee, Crysis Concept ArtistOctober 5, 2006 |
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Ed von Lee (Edward Lee) was one of four concept artists who worked on Crysis. In this exclusive interview, he explains a bit about the art industry and what it was like working for Crytek. Unfortunately, crytek haven't released any of his work yet. But when they do, we'll be the first to post it.
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Crysis-Online and Obsidian Edge 2July 25, 2006 |
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Obsidian Edge 2 kindly agreed to answer some questions about their upcoming mod and about their relationship with Crytek. Although they weren't allowed to answer some questions, they did manage to give excellent answers to the others.
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Motion Blur and its Effect on GamingJuly 18, 2006 |
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CryEngine2 is one of the first game engines to support motion blur, but what is it and how does it benefit your gaming experience. This article will explain all that. I'll also let you know how to make your eyes see without motion blur so you can do a real-life
comparison between motion blur and no motion blur.
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