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Crysis-Online Forum  ::  Crysis / Crysis Warhead  ::  Modding & Mapping  ::  Dune: A Total Conversion Mod [UPDATE!]
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Author    Topic: Dune: A Total Conversion Mod [UPDATE!]  (Read 11064 times)
Everliving
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« on: March 06, 2008, 10:13:11 AM »

"Thus it is written!  They who pray for dew at the desert's edge shall bring forth the deluge!"

With the release of the SDK, serious work can finally begin on this total-conversion mod--my brainchild and pet for quite some time.

The story will follow the first two books of Frank Herbert's epic sci-fi saga, starting on the home planet of Paul Atreides and following him on Arrakis (Dune) as he evolves into Maud'Dib. The game will take the form of an action-RPG.

Features (speculative)Scared

    Massive, open desert populated with sand worms and complete with drum sands and sand seas with their own tides.

    An intuitive, customizable player interface that allows for limited RPG-style character development.

    A complex combat system where players must make use of allied forces, knives, swords, body-shields, and las guns.

    An open ended story with several endings decided by the actions and decisions of the player.

    A life system when in the desert based on the condition of the player's still-suit, their fatigue, hunger, thirst, and stamina.

    Big worms. That you can ride Cheesy



Naturally, when undertaking such a massive project, I will need help.

Positions available:

Concept Artist(x2): I am currently looking for two concept artists with experience drawing for sci-fi and fantasy and who can work well with others.

Programmer(x3): I am in need of three programmers with advanced knowledge of C++.

Modeler(x3): I am currently looking for three modelers with experience using 3Ds Max and Maya and who feel that they can work well off of concept art. (One position has now been filled by Richard_[UK]!  Congrats, Richard.)

Sound Editor/Mixer(x1): The project will need an experienced sound mixer and editor.

Story Developer(x1): I'd like to have one sociable, creative people to help me develop the story from the notes and books of Frank Herbert. (One position has now been filled by Dimebag_CFH!  Congrats, Dime.)

Please note that a knowledge of the Dune universe is preferred for all positions. However, all applications will be considered.

If you are interested in any of the above positions, or feel that you can help in some other way, please send me a personal message or email me at sawman3@comcast.net

I will update this thread as the team grows and serious work gets under way Smiley

Thread also available on CryMod.

UPDATE #1:

First-stage development thopter model:









More updates arriving soon!

MAJOR UPDATE:

A Crytek employee who wishes to remain anonymous has joined the Dune team as our premier texture artist!

Update:


Dune will incorporate Wiisis technology!

UPDATE:

Dr. Crazyhead is now on board as a concept artist!  Welcome to the team, Crazy.

Tadmod is now on board as a modeler!  Welcome to the team, Tadmod.

Laphitya is now a beta tester.

Final Thopter V1 Model (Before Skinning)Scared









UPDATE:

KoVaX has joined the Dune team as a concept artist, 2D artist, and modeler!  Welcome to the team, KoVaX!

Stage 1 Spice Harvester Station V1 Concepts and Model (Pre-skinning)Scared







New Dune Mod Logo:
Courtesy of KoVaX.





UPDATE:

DUNE forums are now up!

Register HERE.

THIS POST WILL NO LONGER BE UPDATED.  FURTHER UPDATES WILL COME IN THE FORM OF NEW POSTS IN THE THREAD!
« Last Edit: April 03, 2008, 06:37:44 AM by Sawman3 » Logged


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« Reply #1 on: March 06, 2008, 10:31:45 AM »

Thats awesome! Can't wait to hear more when the Team is together Cheesy
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« Reply #2 on: March 06, 2008, 03:15:12 PM »

"Maud'Dib... Maud'Dib... Maud'Dib... The spice must flow.."
Oh sorry I was lost in a Dune trance. I'm very excited about this mod. I love Dune.
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« Reply #3 on: March 06, 2008, 05:02:46 PM »

I had to do it.


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« Reply #4 on: March 06, 2008, 05:24:56 PM »

sounds amazing I love Dune  Smiley
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« Reply #5 on: March 06, 2008, 09:38:08 PM »

Never read any of the books, but this sounds great!

I can't help you in anything tho, I suck with the everything that has something to do with developing a game. I can only play it and take nice screenshots Tongue

Good luck!
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« Reply #6 on: March 06, 2008, 10:08:37 PM »

OMG OMG OMG! Great news! I loved Dune, Dune 2, Dune 2000, Emporer Battle for Dune games, Plus all the movies, Including the old ones and the remakes.
Unfortunately I have never read the books, I've never been a "Book" kind of person, but alas I do have knowledge in the universe.
And I doubt any of my other skills are all that useful, The only Programming languages that I am good with is, HTML, Java, and Byond DM language.

Still, I'm going to be keeping a rather good eye on this on!
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« Reply #7 on: March 06, 2008, 10:26:42 PM »

ive read all the books...cont wait to play this mod
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« Reply #8 on: March 06, 2008, 10:41:36 PM »

ive read all the books...cont wait to play this mod
Ive played all the games and would love to play this mod!
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Everliving
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« Reply #9 on: March 07, 2008, 01:10:48 AM »

First post updated!
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« Reply #10 on: March 07, 2008, 02:33:32 AM »

I've played the game, not read the books or seen the films, but the games...I loved them.
The Ordos were my favourite Smiley
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Everliving
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« Reply #11 on: March 08, 2008, 02:20:53 AM »

Update: Speculative release date -> Q1 2009!
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« Reply #12 on: March 09, 2008, 04:37:34 AM »

I'll be a modeler for you never used Maya or 3D Max but good with Blender 3D. I enjoy working off concept art too! Smiley
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« Reply #13 on: March 09, 2008, 05:51:17 AM »

Good luck with this, Sawman! Cheesy
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« Reply #14 on: March 09, 2008, 06:01:06 AM »

Awesome. I remember the days of playing the Dune RTS, I'm looking forward and if you have any big updates PM me so I can get it on front page.
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Everliving
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« Reply #15 on: March 10, 2008, 12:24:17 AM »

Update: One modeling position has been filled by Richard_[UK]!  Welcome to the team, Richard Smiley

First post updated.
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« Reply #16 on: March 10, 2008, 12:44:02 AM »

Thanks for the place! Smiley
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Everliving
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« Reply #17 on: March 12, 2008, 07:04:21 AM »

Update: The story is nearing finalization pending review with the entire team.  Work on the game models has begun.


The above was posted on: March 11, 2008, 10:20:17 AM

Big updates arriving soon... Cheesy
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« Reply #18 on: March 12, 2008, 11:40:06 PM »

Sounds good, think that we need to see some concepts Wink 1
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Everliving
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« Reply #19 on: March 13, 2008, 12:06:46 AM »

Better--you'll see some models within the next few days Cheesy

The finished logo, in several flavors:











« Last Edit: March 13, 2008, 12:57:59 AM by Sawman3 » Logged


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