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Arrecoolast
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« on: May 31, 2008, 07:58:16 AM » |
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« Last Edit: June 21, 2008, 02:39:31 AM by Arrecoolast »
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Espenol
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I will crush you with my iron fist.
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« Reply #1 on: May 31, 2008, 08:40:33 AM » |
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Looking good, dude. 
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Smartino
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« Reply #2 on: May 31, 2008, 08:41:26 AM » |
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GOTCHA!!! So this was the mysterious map you were talking about eh?  Like I've said a million times before:  this map and it's spectacular custom ToD  Can't wait till its' release, but as Flamed mentioned before  , take your sweet time. 
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L!nkin-
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« Reply #3 on: June 01, 2008, 03:27:03 AM » |
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wowzers [/inspector gadget]
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Blablah
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Design: Absence of pain isn't the same as pleasure
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« Reply #4 on: June 01, 2008, 04:06:05 AM » |
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- Quickly paint terrain. - Paint some vegetation on terrain. - Put some spawn points and weapons at cool-looking spots. - Make it look all cool with a pretty ToD. - Think about releasing the map in a few days, but then change your mind! - Read this. Enjoy!
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Arrecoolast
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« Reply #5 on: June 01, 2008, 05:37:23 AM » |
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What was the point of that blah?? And i have never seen that site before.
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« Last Edit: June 01, 2008, 06:00:51 AM by Arrecoolast »
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Blablah
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Design: Absence of pain isn't the same as pleasure
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« Reply #6 on: June 01, 2008, 06:18:04 AM » |
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What was the point of that blah?? And i have never seen that site before.
It's what i hope you're going to do =) Though your current progress looks nice, i seriously doubt it plays nice, and i seriously doubt you put a lot of work in it.
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Arrecoolast
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« Reply #7 on: June 01, 2008, 06:20:44 AM » |
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Why doubt it plays nice and why doubt about work?? If you talking about the tod 'issue' in strike, don't worry the brightness is fixed in this tod. 
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Blablah
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Design: Absence of pain isn't the same as pleasure
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« Reply #8 on: June 01, 2008, 06:24:20 AM » |
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Why doubt it plays nice and why doubt about work?? If you talking about the tod 'issue' in strike, don't worry the brightness is fixed in this tod.  I'm not talking about the HDR issue, i'm talking about map design in terms of gameplay, that's why i gave you that link, it explains a lot about map design and gameplay 
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Arrecoolast
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« Reply #9 on: June 01, 2008, 06:26:42 AM » |
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Why doubt it plays nice and why doubt about work?? If you talking about the tod 'issue' in strike, don't worry the brightness is fixed in this tod.  I'm not talking about the HDR issue, i'm talking about map design in terms of gameplay, that's why i gave you that link, it explains a lot about map design and gameplay  Ok. Will read it through. (Sometime.  )
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Sawman3
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« Reply #10 on: June 01, 2008, 06:26:59 AM » |
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Gawd Bla what's long with it? I think it looks great  And jungle game play is always a bonus.
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 in b4 Fence or Flamed show up with \\\\\\\"THIS AREA IS NOT FOR DISCUSSIONS\\\\\\\" This area is not for discussion and you all know that.
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Blablah
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Design: Absence of pain isn't the same as pleasure
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« Reply #11 on: June 01, 2008, 06:37:24 AM » |
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Gawd Bla what's long with it? I think it looks great  And jungle game play is always a bonus. Well there you have it: it looks great, but does it also play great? For example: The ground is completely flat and it will probably lag like hell because all the vegetation. Just don't release this map anywhere soon, work on it for several more weeks (assuming it's a small map), read some articles on map design, take a look at existing maps, etc. first 
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Arrecoolast
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« Reply #12 on: June 01, 2008, 06:39:34 AM » |
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Ground is not flat.  Ground doesn't always have to be maximum bumpy.  Many forests i've been to do not have so much bumps in it and is very flat.
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Steakslim
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« Reply #13 on: June 01, 2008, 06:44:19 AM » |
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Here in WV it's always bumpy 
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Blablah
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Design: Absence of pain isn't the same as pleasure
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« Reply #14 on: June 01, 2008, 06:48:03 AM » |
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Ground is not flat.  Ground doesn't always have to be maximum bumpy.  Many forests i've been to do not have so much bumps in it and is very flat. True, that doesn't change my mind though 
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ﻛ є г є η ι т у
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« Reply #15 on: June 01, 2008, 07:25:59 AM » |
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its unnatural to have dead flat ground
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Intel Q6600 GO with FuZiOn V.2 Asus P5Q Deluxe 1406 BIOS 4GB Team Xtreem PC8500 inno3d 9800GTX 512MB with Swiftech MCW 60 Samsung 1TB HD103UJ Antec P182 Samsung 32" LCD TV Asus Xonar DX 7.1 Sound Card Sennheiser HD215 Headset Windows Vista Home Premium 64bit
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Arrecoolast
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« Reply #16 on: June 01, 2008, 07:46:24 AM » |
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It is not dead flat....
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ﻛ є г є η ι т у
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« Reply #17 on: June 01, 2008, 07:48:33 AM » |
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well then thats good
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Intel Q6600 GO with FuZiOn V.2 Asus P5Q Deluxe 1406 BIOS 4GB Team Xtreem PC8500 inno3d 9800GTX 512MB with Swiftech MCW 60 Samsung 1TB HD103UJ Antec P182 Samsung 32" LCD TV Asus Xonar DX 7.1 Sound Card Sennheiser HD215 Headset Windows Vista Home Premium 64bit
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Arrecoolast
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« Reply #18 on: June 01, 2008, 07:57:58 AM » |
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It's just a little bit bumpy 
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MetKiller Joe
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How Can You Kill That Which has no Life?
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« Reply #19 on: June 01, 2008, 08:09:08 AM » |
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Blahblah's right. Delete some of that vegetation. Creating a natural looking forest isn't hard in SB2 (that's what its meant to do), but creating interesting terrain that is sculpted to give an awesome gameplay experience, that takes effort.
Though, I have to admit, it does look really nice. I'd like to see some bases/landmarks, though.
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Thanks to callegg for the awesome sig and avatar
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