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January 08, 2009, 09:55:04 PM
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Crysis-Online Forum  ::  Crysis / Crysis Warhead  ::  Modding & Mapping  ::  TIA Mine Mayhem-Version 1.1 RELEASED
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Author    Topic: TIA Mine Mayhem-Version 1.1 RELEASED  (Read 624 times)
Arrecoolast
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« on: October 16, 2008, 06:09:55 AM »

A TIA cave map made for up 1vs1 up to around 8vs8, 16vs16 would be total mayhem, lol. XD

Download:
http://stormcell.us/crysis/maps/Caves.zip
(Link also works for server admins wanting to set up autodl.)


I decided to release the 1.1 version since i can't do anything on it until the new editor comes out. But when the editor comes out i'll make a 1.2 version with lots of new stuff. Wink 1


Version 1.1 screens:



« Last Edit: December 20, 2008, 08:46:17 AM by Arrecoolast » Logged

bzfan
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« Reply #1 on: October 16, 2008, 06:29:57 AM »

Very cool!  I've always been disappointed in the lack of cave levels in Crysis, particularly multiplayer.  Caves make firefights a lot more tense and tactical.
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« Reply #2 on: October 16, 2008, 06:49:08 AM »

That looks nice! Smiley

Though don't forget to give the textures more variation, and add some more detail.
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« Reply #3 on: October 16, 2008, 07:51:34 AM »

Name changed to Mine Mayhem.
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Smartino
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« Reply #4 on: October 16, 2008, 07:54:53 AM »

Name changed to Mine Mayhem.
Awesome, one perfect fitting name for a wonderful map!
It is one hell of an action-packed and creepy map! Cheesy It should be only for like a max of 8 to 12 players, cause even with only 2 ppl, it's a very intense and fast map.
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« Reply #5 on: October 16, 2008, 08:04:28 AM »

Name changed to Mine Mayhem.

Excellent, very catchy name.
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« Reply #6 on: October 18, 2008, 10:49:00 PM »

this only took you 2 days to make?
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« Reply #7 on: October 18, 2008, 11:20:34 PM »

this only took you 2 days to make?

It shows. Though it's fun, despite it feeling unfinished.

But i think it definitely has potential to be good map, it just needs some more work. More cover and more detail in the map design would do wonders.
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Arrecoolast
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« Reply #8 on: October 18, 2008, 11:28:52 PM »

For 1.1 i'm going to add more cover, remove lasers off guns, add more silencers and overall more detail.
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« Reply #9 on: October 19, 2008, 12:11:08 AM »

For 1.1 i'm going to add more cover, remove lasers off guns, add more silencers and overall more detail.
Brilliant, the should make this excellent map, even much better, more fun and more enjoyable Cheesy
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« Reply #10 on: October 19, 2008, 01:26:41 AM »

nice !! bet it runs well as its small.

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« Reply #11 on: December 19, 2008, 01:21:57 AM »

Download:
http://stormcell.us/crysis/maps/Caves.zip
(Link also works for server admins wanting to set up autodl.)


I decided to release the 1.1 version since i can't do anything on it until the new editor comes out. But when the editor comes out i'll make a 1.2 version with lots of new stuff. Wink 1


Version 1.1 screens:



« Last Edit: December 19, 2008, 01:26:01 AM by Arrecoolast » Logged

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« Reply #12 on: December 19, 2008, 07:49:17 AM »

I can tell it's awesome by the pictures Cheesy
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« Reply #13 on: December 19, 2008, 08:40:35 AM »

I can tell it's awesome by the pictures Cheesy
It is, it's really a polished map Smiley
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« Reply #14 on: December 19, 2008, 11:12:27 AM »

Awsome map for my LAN games, thanks Arrecoolast. Once again you prove yourself a talented mapper. Smiley
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« Reply #15 on: December 19, 2008, 12:42:52 PM »

cant wait to play this map  Smiley

wats the prefect amount of people for good steady gameplay?
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« Reply #16 on: December 19, 2008, 01:09:54 PM »

cant wait to play this map  Smiley

wats the prefect amount of people for good steady gameplay?
Like 6-14 ppl is great Smiley
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« Reply #17 on: December 19, 2008, 01:12:56 PM »

By far one of your best maps Arre; you finally took a different approach.
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Arrecoolast
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« Reply #18 on: December 19, 2008, 04:22:51 PM »

Thanks Ulti! Cheesy
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