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Crysis-Online Forum  ::  Crysis / Crysis Warhead  ::  News  ::  Crysis Mod SDK v1.0 Hits The Web
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Author    Topic: Crysis Mod SDK v1.0 Hits The Web  (Read 2800 times)
VoodooHunter
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« on: February 23, 2008, 04:19:46 AM »

Today the existing world-wide modding community of Crysis will receive a major boost as Crytek is happy to release the first version of the Mod Software Development Kit for the award-winning FPS.

Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.

This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.

Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.

With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.

Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Tools:
Resource Compiler (32 bit only)

*CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
*Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
*Polybump application (32 and 64 bit)
*CryTIFF plug-in for Adobe Photoshop (32 bit only)
*FMOD Designer Tool (32 bit only)
*Rigging, Artist, Animation Tools for 3DS Max

Example Mod:
SDK_Mod (inclusive “Nanosuit Playground” level)

Sample Assets:

*First person model (pure hands, with weapon)
*Third person run animation
*Properties (doors, glass, jointed breakables, ladders)
*Whitebox human male model
*Whitebox head model
*Weapons (SCAR)
*Weapon attachments (magazine, silencer, scope)
*Weapon attachment scripts
*Vegetation (bushes, grass, trees)
*Vehicles (helicopter)

Serious Game Assets:
*HMMWV Vehicle high poly model
*HMMWV Vehicle high poly model for 3DS Max 2008
*HMMWV Vehicle scripts
*Abrams Tank high poly model
*Abrams Tank scripts

Cevat’s Community Note
In addition to the whole surprisingly SDK release Cevat Yerli, founder and CEO of Crytek also would like to take the opportunity and send some words directed to the world-wide community:

Quote
Dear Crysis Community,
About 3 months ago Crysis shipped worldwide. We started collecting feedback and were confident that we would be able release our first Patch one week after the release. Unfortunately we underestimated the challenges and were forced to move the release of our patches and the full SDK to 2008.

Since the Demo Release and the Crysis Full Release we have seen wonderful creations of art, design, movies from our community and talented teams have formed to create the next generation of Crysis MODs.

We as Crytek are thrilled to see the talent, engagement, passion and creative potential out there.

We always planned to release the MOD C++ SDK close to the Crysis ship date.

To be plain honest we simply did a bad job, and I personally want to apologize for it. I know the community is growing on a daily base, whilst other members are getting upset and disappointed. We always strife for the highest quality, and sometimes this becomes our Achilles heel.

Within the last few weeks we have been working extra hard to get the first version of the SDK ready for the community. With the tools, the example assets and the updated documentation we hope that it will kick-start your mod development.

We have big plans in engaging the community, making you an even larger part of the future of Crytek which we will share with you soon.

You are the reason why we do games.

On behalf of everyone at Crytek, I want to say big thanks for your support, feedback and engagement in the community. We do our best to listen to you.

Thank you for taking the time to read this.

Cevat Yerli

Documentation – Sandbox2 Manual Update
In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here:

Editor References:
*Entities – Volume Object
*Rollup Bar

Documentation - Asset Creation Update
We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor.

All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written.

Getting Started:
*Installing the 3DS Max Exporter
*Installing the SOFTIMAGE|XSI Exporter
*Installing the CryTIF Plugin

Basics – General Info:
*Creating Objects in 3dsMax and Exporting to CryEngine2
*Using the SOFTIMAGE|XSI Exporter
*Material Setup
*Level of Detail
*Exporting and Importing Animations
*Physics Proxy Setup
*Mass & Density Setup for assets used as Entities
*Instancing Objects
*Occlusion proxy
*Pickable Objects

Basics – Breakable and Destroyable Objects:
*Breakable Objects
*Procedural Breaking 2D Objects
*Procedural Breaking 3D Objects

Basics – Natural Objects:
*Tree Setup
*Bush Setup
*Grass Setup
*Vegetation Shader
*Touch Bending
*Detail bending for Vegetation
*Soft Cover

Basics – Vehicles:
*Vehicle Setup
*Car Setup
*Tank Setup
*Helicopter Setup

Basics – Weapons:
3rd person weapon models and attachments

Tutorials:
*Character Creation Tutorial
*How to export a head with morphs
*How to create Wrinkle maps
*How to export a texture from Photoshop with the CryTIF plugin
*Using the Polybump application

References:
*Polybump Tool Reference

As usual you can find the complete official documentation on http://doc.crymod.com.


Related links:
- Download Crysis Mod SDK v1.0
- Official CryENGINE2 Documentation
- SDK Forum Section

Enjoy the content and happy modding!
-Crysis Dev Team

Source: CryMod news

Download Crysis Mod SDK v1.0@Torrent
Download Crysis Mod SDK v1.0 @ InCrysis
Download Crysis Mod SDK v1.0@ RiseToDelta
Download Crysis Mod SDK v1.0 @ FilePlanet.com
Download Crysis Mod SDK v1.0@ eXp.de
« Last Edit: February 23, 2008, 01:28:53 PM by VoodooHunter » Logged

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« Reply #1 on: February 23, 2008, 04:22:29 AM »

Even though i really don't need this: w00pw00p! Cheesy
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« Reply #2 on: February 23, 2008, 04:24:09 AM »

yessssssssssss w0000000t

bring on the mods! Cheesy Cheesy Cheesy
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« Reply #3 on: February 23, 2008, 04:27:18 AM »

OH MY FUCKING GOD!
It's here!

YEAHHHHH!!!
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« Reply #4 on: February 23, 2008, 05:01:38 AM »

lol, awsome.

400 meg SDK.



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« Reply #5 on: February 23, 2008, 05:03:49 AM »

Alright.  I am very pleased.
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« Reply #6 on: February 23, 2008, 05:22:19 AM »

Well, this is good news!!!
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« Reply #7 on: February 23, 2008, 05:27:24 AM »

yay
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« Reply #8 on: February 23, 2008, 05:58:50 AM »

DLING NAO!yayay!
« Last Edit: February 23, 2008, 06:03:30 AM by zombie112 » Logged


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« Reply #9 on: February 23, 2008, 06:25:29 AM »

yay Cheesy .. Im waiting on the Obisidian Edge and all the others !!
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« Reply #10 on: February 23, 2008, 07:43:50 AM »

IMO this is the best news since the release date. This wiill give the Crysis community a HUGE boost.

Thanks Crytek!!


The above was posted on: February 22, 2008, 03:29:45 PM

yay Cheesy .. Im waiting on the Obisidian Edge and all the others !!

Unfortunatley this is the same package that OE2 team has had for months now. What they really need is the C++ stuff...
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« Reply #11 on: February 23, 2008, 07:53:38 AM »

whaffetuck ?!  o_0
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« Reply #12 on: February 23, 2008, 07:59:10 AM »

whaffetuck ?!  o_0

Thats what I thought. But apparently Crytek is speeding things up.

http://www.obsidianedge.net/forum/viewtopic.php?t=1469&start=15
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« Reply #13 on: February 23, 2008, 11:16:38 AM »

Hurray!
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« Reply #14 on: February 23, 2008, 01:30:26 PM »

Added few more download links for you all in the OP  Smiley Smiley
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« Reply #15 on: February 23, 2008, 02:29:25 PM »

Sad I thought the patch would be out at the same time.
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« Reply #16 on: February 23, 2008, 11:01:56 PM »

This is great!
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« Reply #17 on: February 23, 2008, 11:09:15 PM »

btw i would advice the torrent to download.  The other downloads were really clogged up yesterday and probably still are today.

also just to let you know this SDK benefits the modelers and animators more than anything else, the v1.2 SDK should see some more stuff put in there. Smiley
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« Reply #18 on: February 24, 2008, 12:53:40 AM »

btw i would advice the torrent to download.  The other downloads were really clogged up yesterday and probably still are today.

also just to let you know this SDK benefits the modelers and animators more than anything else, the v1.2 SDK should see some more stuff put in there. Smiley
A counter-point: for those of you in the U.S., the non-torrents seem to be pretty quick.
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« Reply #19 on: February 24, 2008, 01:22:49 AM »

yeah the one link got me 300KB/s so I win. I love playing the nanosuit playground over and over again Cheesy
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