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Crysis-Online Forum  ::  Crysis  ::  Modding & Mapping  ::  The Legend Of Zelda - (Codenamed- Project: Light): Update #7
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Author    Topic: The Legend Of Zelda - (Codenamed- Project: Light): Update #7  (Read 3223 times)
Arch
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« on: February 29, 2008, 10:08:59 AM »


Hello again and welcome to update #7!

Yes, we have been gone for a while but we’re back now. We’ve been working hard on various things, which I will discuss with you in greater detail in just a bit. As usual, you will get some more information about the storyline and an update on our team’s status. For those of you who’re anxious about the teaser and scrolling through the page like a madman, let me tell you know it’s ‘still’ not here yet.

Seriously. What’s taking so long?

Loads of things have lead to delaying this teaser video several times now. At first it was because all of us were extremely with either school or work. You may, or may not know, that a lot of us do this in our spare time, but when there is none it’s pretty hard for us to actually do something. After we delayed the teaser, we started to get some more rough knockbacks. As some of our members got into some problems of their own, of course they could not work on the project under these circumstances, which I can completely understand.

But rejoice, last Saturday we had another one of our team meetings, where we obviously discussed nothing but the teaser. The way things look now is exactly like this. We need to get the environment done and add some animations, exactly in that order. Everything else has been completed. So now you know just exactly where we stand.

I know a lot of you are really anxious about seeing this teaser, but you’ll have to wait a bit longer than expected. I’d also like to say that there’s no need to continuously tell us that we should ‘get our act together’. We have put our act together, but it’s for our eyes only unless we truly believe the public’s ready to see it.

Project Light campaign

I have recently been working a lot on the storyline for Project Light and I feel like sharing some of the things I came up with. As you already know this Zelda experience will be much darker than the previous games. Why? –Remember the genocide bit?

As you may remember, Sorceress is one of the only survivors from the terrible fate that has come to her kingdom. Yes, that’s right there are more.

Along with her are a handful of soldiers, civilians and elite forces. Today I’ll be talking about one of them. I came up with his persona and back-story, while our new member Jessica (We just call her Jobi, and that’s how I’ll refer to her from now on) drew him. She’s currently coloring him now so we can’t provide you with a colored version. But I can show you this.



This is one of three character that will fight by your side, his name is Draxyz. Draxyz is one of two Archmages. He’s intelligent ,an excellent strategist, very powerful and optimistic. Even though his optimistic behavior will not do him any good during the attack on the kingdom, he always tries to hope for the best.

His fighting style is quite unique, instead of using blades he has two very rare magic artifacts which allows him to use ice and earth based attack. This process is done by channeling a special kind of magic through these artifacts. In case you’re wondering, the artifacts are strapped to his hands, through his armor.

Like I said before, Draxyz will be a character who will be fighting at your side from time to time. The artifacts play a very important role in the whole Sorceress storyline, seeing Draxyz only has two out of four artifacts. Who will hold the final two? Is he/she a good or bad guy? –Better yet, what if all four are fused..?

That’s it for the campaign part of the storyline, next week I’ll talk about the main adversary.. We might just be able to get some concept art done by then.. Stay tuned.

In-game

Lately we’ve been figuring out how to import custom animation from Maya 2008 into sandbox. I’m sure you all remember Mac, he’s our main character modeler, he has been working on several new enemies and animations. He’s been able to get the animations working for this guy, the bokoblin.

Click here for the video

I have been working on some more Time of Day files that we will include in the teaser. But you can have a look at them now, we at least owe you that much. The screenshots include; Midnight, Sunrise, Noon (Vertical Panoramic shot) and sunset. Please note that this was taken on a test level and that this is not an actual level from the mod.





Obsidian-Fire status update!

New members

Over the past two months two new people have joined the team. Allow me to introduce them both to you.

First up is Marc, he’s an environmental artist. Marc is certainly used to modeling detailed environments as he’s the design VIZ Lead for an architecture firm. Be sure to expect some amazingly awesome renders of his work on the mod very soon.

Next up is Jobi, who I’ve mentioned earlier in this update. She’s another amazing concept artist, she’s a senior at high school. However, Jobi’s a very talented concept artist. Just have a look at her dA page and find out for yourself.

Updated website
If you go to our main portal page, or our blog, you’ll be able to have a look at our updated website. It features a custom theme made by yours truly. If you want to know the name of the theme, it’s ‘Prophecy’…

VGL & Leipzig Games Convention
I’ve decided to go on an completely insane journey all the way to Germany’s Leipzig. I travel a lot but this is completely different. I’ll be traveling for two full days in order to get there, so that should proof to be quite interesting. Anyways, I will be attending Video Games Live on the 20th of august and the Leipzig Games Convention on the 21st of august. Next week, I’ll talk about how you can meet up with me, if you wish of course.

Well guys, that about wraps it all up. Don’t worry about the teaser, it’ll definitely be released. When is the only question that remains. But as always, I’ll keep you posted.

-Arch
Project overview & Community managing


Links:
Obsidian Fire Portal: Link
"Project: Light" Official Blog: Link
"Project: Light" Vacancies: Link
« Last Edit: July 29, 2008, 06:50:28 AM by Arch » Logged


Taowolf51
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« Reply #1 on: February 29, 2008, 10:35:57 AM »

Huge Zelda fan here. Definitely eagerly awaiting the mod's release. Cheesy
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« Reply #2 on: February 29, 2008, 10:52:35 AM »

Great idea, I'll be following this one Smiley
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« Reply #3 on: February 29, 2008, 11:04:12 AM »


o.O

i think that says enough.
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« Reply #4 on: February 29, 2008, 11:05:05 AM »

i of course will love this as i am in Love with Zelda, I grew up with Link and the rest of the Nintendo Cast. XD Cheesy

OMG i will help in any way possible once my RMA motherboard arrives, you know i will! Cheesy

Guys, this is gonna be an extremely awesome mod, maybe the best of all Crysis History ...
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« Reply #5 on: February 29, 2008, 11:07:14 AM »

*after more thought*

well i wish i could help but i suck at most modding tools.... beta tester maby? lol well pm me if you think of anything.
P.S

that sword need's better shaders. (the top) and the part where you hold it is a triangle and does not look good. and the bark textures look like mud soop, also the water does not look so good, kinda looks like baby vomit.

positive criticism  Grin
« Last Edit: February 29, 2008, 11:24:33 AM by HDmac » Logged
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« Reply #6 on: February 29, 2008, 11:14:15 AM »

Woot Zelda FTW Wink 1
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« Reply #7 on: February 29, 2008, 11:36:31 AM »

@ HD Mac, dude give them a break its only two of them with about 5% completion into this Project,... and you expect perfection from the start? C'mon... ;/

This might take more than a YEAR to make even with a very skilled team, it might take less... Give them a break...
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« Reply #8 on: February 29, 2008, 11:40:31 AM »

@ Cuban_legend

it's called positive criticism if you did not see it the first time.


The above was posted on: February 29, 2008, 09:38:09 PM

I just noticed, why do i only have 3 bubbles next to my name??? I have 1490 post's. I used to have all 5

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« Reply #9 on: February 29, 2008, 12:00:35 PM »

]I just noticed, why do i only have 3 bubbles next to my name??? I have 1490 post's. I used to have all 5

WTF??
its something new their doing, theres a thread on it here somewhere.

anyway, VERY good render of the sword (or at least compared to the actual zelda games).  i suck at all forms of making games so i cant help you with anything there unfortuanetly, just offer criticism/ support.  looking foward to it though (provided you dont get shut down by nintendo).
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« Reply #10 on: February 29, 2008, 12:09:58 PM »

@ Cuban_legend

it's called positive criticism if you did not see it the first time.


The above was posted on: February 29, 2008, 09:38:09 PM

I just noticed, why do i only have 3 bubbles next to my name??? I have 1490 post's. I used to have all 5

WTF??
Ranks have been updated.

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« Reply #11 on: February 29, 2008, 12:53:05 PM »

This is a really cool idea. Cheesy Looking forward to it.
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« Reply #12 on: February 29, 2008, 07:34:32 PM »

Thanks for all of your feedback, thoughts and comments are taken in consideration. Cheesy

Some replies;
@HDMac, there's no water there. This is was taken in the location that houses the Master Sword, which can only refer to two locations.

@Blackdog, yes it is as good as identical to the Master Sword from the games.



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« Reply #13 on: February 29, 2008, 07:41:04 PM »

O.O

Me first! Me first!

I can't wait to play this!.
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« Reply #14 on: March 01, 2008, 01:29:46 AM »

Thanks for all of your feedback, thoughts and comments are taken in consideration. Cheesy

Some replies;
@HDMac, there's no water there. This is was taken in the location that houses the Master Sword, which can only refer to two locations.

so erm what is that blue stuff?
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« Reply #15 on: March 01, 2008, 02:15:35 AM »

It's stone.  It just looks blue because of the lighting.

I want to work on this mod.
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« Reply #16 on: March 01, 2008, 02:26:55 AM »

wo0t! CE2 Zelda!

Lookin forward to playin this one.
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« Reply #17 on: March 01, 2008, 09:44:10 AM »

Thanks for all of your feedback, thoughts and comments are taken in consideration. Cheesy

Some replies;
@HDMac, there's no water there. This is was taken in the location that houses the Master Sword, which can only refer to two locations.

so erm what is that blue stuff?
The pedestal

http://www.tranism.com/weblog/images/links_mastersword.jpg
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« Reply #18 on: March 03, 2008, 12:45:04 AM »

I think Soutpaw117's image wraps it all up. That is indeed the Pedestal, located in the Lost woods.
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« Reply #19 on: March 03, 2008, 08:51:03 AM »

well the lost woods are not so lost if someone found them are they?
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