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Topic: Raytracing... (Read 1605 times)
HostileEffect
DeepBall
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Raytracing...
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on:
April 12, 2008, 05:42:07 PM »
http://www.pcper.com/article.php?aid=546
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David
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Re: Raytracing...
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Reply #1 on:
April 12, 2008, 08:50:59 PM »
Thanks for posting, I moved it to the news discussion board and made it front paged.
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Arrecoolast
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Re: Raytracing...
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Reply #2 on:
April 12, 2008, 08:58:40 PM »
What is raytracing? (I'm such a noob.
)
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chainsawbunny
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Re: Raytracing...
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Reply #3 on:
April 12, 2008, 09:23:26 PM »
Quote from: Arrecoolast on April 12, 2008, 08:58:40 PM
What is raytracing? (I'm such a noob.
)
Method of lighting.
Raytracing is probably the industry standard method of lighting in 3D/CGI movies. Like toy story etc etc
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Scar
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Re: Raytracing...
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Reply #4 on:
April 12, 2008, 09:35:14 PM »
My cousin showed this to me a while ago. Quake 3 arena with Raytracing:
http://www.youtube.com/watch?v=bpNZt3yDXno
http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/
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KoVaX
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Re: Raytracing...
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Reply #5 on:
April 12, 2008, 09:45:38 PM »
Some pretty technical answers from Cevat there, I highly doubt that a dedicated card would take off for the typical gamer, take PhysX for example
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breno
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Re: Raytracing...
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Reply #6 on:
April 12, 2008, 09:57:15 PM »
An interesting arguement between rasterisation and ray tracing..going by industry position, although i can understand why, Cevat could be the wrong man to ask his perspective on ray tracing since so far we've seen Crytek mainly focus and succeed immensely on open-large environments. Where games developed by ID or Epic focus on closed, indoor environments which is the prefered theme for building the fundamentals of next generation technology since it requires less output from hardware compared to open environments.
Carmacks opinions seemed alot more detailed and influential than Cevats by every mean.
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Blablah
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Re: Raytracing...
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Reply #7 on:
April 12, 2008, 10:30:57 PM »
Quote from: Arrecoolast on April 12, 2008, 08:58:40 PM
What is raytracing? (I'm such a noob.
)
To put it simple: Raytracing = Photorealism
(not really, but you get the point)
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Taowolf51
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Re: Raytracing...
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Reply #8 on:
April 13, 2008, 01:08:05 AM »
Raytracing will eventually be used in games, it is inevitable. But for now, I don't see it happening.
While ray tracing is great, I think there is more important tech we need to implement, like ATI's tessellation engine.
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Pemalite
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Re: Raytracing...
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Reply #9 on:
April 13, 2008, 01:11:30 AM »
Quote from: Taowolf51 on April 13, 2008, 01:08:05 AM
Raytracing will eventually be used in games, it is inevitable. But for now, I don't see it happening.
While ray tracing is great, I think there is more important tech we need to implement, like ATI's tessellation engine.
Agreed, The current lighting implementations do me fine, but the Tessellation engine allows everything to be more detailed, while using far less polygons, which means the left over processing power could be used for better and smarter lighting effects.
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chainsawbunny
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Re: Raytracing...
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Reply #10 on:
April 13, 2008, 11:15:06 AM »
You can read all the interviews and get it down to one line ...
current hardware is not designed for ray tracing ...
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Re: Raytracing...
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Reply #11 on:
April 13, 2008, 06:18:02 PM »
Quote from: chainsawbunny on April 13, 2008, 11:15:06 AM
You can read all the interviews and get it down to one line ...
current hardware is not designed for ray tracing ...
But the notable thing is that the current hardware could use a bit of Rasterisation and Ray Tracing in combintion to give out some nice effects, basically the only thing I really learnt is that Ray Tracing is not the best for every feature in a game, while Rasterisation isn't good for others, so a mixed mode would yield more performance and better image quality.
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Argoon
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Re: Raytracing...
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Reply #12 on:
April 23, 2008, 12:52:30 AM »
What Intel is forgetting is that raytracing with dynamic scenes will perform very bad and as the "new" big thing in games is physics them raytracing is not really the best render tech to use for playable frames. Until now i don't see anything about raytracing that seams to be better them rasterization, shiny balls are possible with shaders as also perfect mirrors.
What i aspect is for rasterization to stay 5 or more years and them raytracing will be introduced down the road but as a hybrid ray/raster API.
For me realtime radiosity as invented by geomerics and lightsprint are better.
«
Last Edit: April 23, 2008, 12:57:00 AM by Argoon
»
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tolgapaksoy
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Re: Raytracing...
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Reply #13 on:
May 07, 2008, 02:09:40 AM »
I saw this video on youtube. One dude connects 6 PS3s together and manages to do real-time ray tracing.
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Blablah
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Re: Raytracing...
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Reply #14 on:
May 07, 2008, 02:51:24 AM »
Quote from: tolgapaksoy on May 07, 2008, 02:09:40 AM
I saw this video on youtube. One dude connects 6 PS3s together and manages to do real-time ray tracing.
Yeah i saw that too. Wasn't it 8 PS3's, though?
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tolgapaksoy
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Re: Raytracing...
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Reply #15 on:
May 07, 2008, 03:27:18 AM »
Nope it's even 3 PS3s, so less!
http://nl.youtube.com/watch?v=oLte5f34ya8
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