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July 09, 2008, 10:26:05 PM
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Crysis-Online Forum  ::  Crysis  ::  Modding & Mapping  ::  The Creation: Update #1!
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Author    Topic: The Creation: Update #1!  (Read 2661 times)
Taowolf51
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« on: May 09, 2008, 12:41:35 PM »

Level 1: Creation -


O_O











Level 2: Awakening -































Shuttle:





P90 (still in heavy WIP)Scared



Nanosuit:



Some past WIPs with the arm blade:







Final Arm Blade design:



Gameplay W00tage:
<a href="http://www.veoh.com/videodetails2.swf?permalinkId=v9205555pgCKA65C&id=anonymous&player=videodetailsembedded&videoAutoPlay=0" target="_blank">http://www.veoh.com/videodetails2.swf?permalinkId=v9205555pgCKA65C&id=anonymous&player=videodetailsembedded&videoAutoPlay=0</a>

Level 2: Awakening Scenery video:
<a href="http://www.veoh.com/videodetails2.swf?permalinkId=v9262822wTrReB5S&id=anonymous&player=videodetailsembedded&videoAutoPlay=0" target="_blank">http://www.veoh.com/videodetails2.swf?permalinkId=v9262822wTrReB5S&id=anonymous&player=videodetailsembedded&videoAutoPlay=0</a>

AI Demo Video:
http://files.filefront.com/AwakwningAIandMusicShowcaewmv/;10161836;/fileinfo.html

Three More tracks from our sound designer:

http://www.mediafire.com/?uondxuadns9

http://www.mediafire.com/?ztq2db2im2m

http://www.mediafire.com/?lnymm6yn9ln

Now for some information!

Nanogrenade function:
The ESG-8 Nanogrenade releases billions of Telsa Nanobots. These bots attach to any human in the area, and inject a nurotoxen that rushes from the blood straight to the nervous system. The new Gen 5 design is even able to penetrate all known forms of nanosuits.
The Nurotoxin created by the head scientist of Geni Corp. causes mental instability in the unlucky recipient. The grenades will cause enemies to go into a state of mental insanity, causing them to attack their own kind.

U-AID User-Activated Incapacitation Darts:
These darts are based on an old human design, with modern advances. These darts use a basic yet effective sedative used in doses large enough to knock out an elephant.
The real science that drives the dart is its delivery system. The dart used is made of a composite material that dissolves when given the proper signal. It also closely mimics human tissue, and so does not alert the unlucky recipient when he is shot. The dart can stay in their body for up to 8 hours, then once the "dissolve" button is pressed, the enemy will be knocked out cold.

The Skill system:
The Creation will have skill sets. You will not gain levels, but the more you do something, the better you will get at it. Cheesy
The nanosuit even has use-adapted features.

Bullet system:
Every weapon we create for the mod will use multiple types of bullets. Some are like hollow-points, solid points, and armor piercing. Others are more on the "creative" side. Wink 1
Different bullets will work better in different situations, all based on real-life uses.
Solid points will go through un-armored enemies, and cause the same amount of damage as they do now. Hollow points will not go through enemies, but they will cause more damage because they will stay inside the enemy, and the lead spreads out upon impact. Armor piercing is the best of both worlds. More effective on un-armored enemies, but will still go through armored enemies for a chance to hit those on the other side.

Moddb:
http://www.moddb.com/mods/10849/the-creation

Forums:
http://thecreationmod.proboards51.com/
« Last Edit: May 09, 2008, 02:09:14 PM by Taowolf51 » Logged

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« Reply #1 on: May 09, 2008, 01:02:37 PM »

Looking good Smiley  Will the weapons have the same power as in the vid or was that  for demonstration only? Super nade   lol  The bullet trails looked very nice,  it added some needed dimension to the scene.

 Good work! Wink 1
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Taowolf51
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« Reply #2 on: May 09, 2008, 01:04:57 PM »

Currently we are using the stock Crysis guns and stock power.
When we get more things in-game, we will modify what we need for proper gameplay, fun, and realism. Cheesy
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« Reply #3 on: May 09, 2008, 01:09:54 PM »

looks good so far, really digin the darts, sounds a bit like the tac ammo from so long ago, any chance at putting in some of the other uses for it?  just one thing though, its neurotoxin.
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Taowolf51
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« Reply #4 on: May 09, 2008, 01:14:10 PM »

It is basically the tac ammo.
We realized that everyone wanted it, and Crytek didn't include it in Crysis, so we decided to. Cheesy
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« Reply #5 on: May 09, 2008, 01:19:23 PM »

It is basically the tac ammo.
We realized that everyone wanted it, and Crytek didn't include it in Crysis, so we decided to. Cheesy
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anyway, enough of embarrasing myself, good luck man.
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« Reply #6 on: May 09, 2008, 01:23:19 PM »

Skills!  Are you serious!  Now I really can't wait for this.
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« Reply #7 on: May 09, 2008, 01:48:19 PM »

Skills!  Are you serious!  Now I really can't wait for this.

Man....just wait until you play it! Its WAY better then you think Cheesy
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Taowolf51
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« Reply #8 on: May 09, 2008, 01:52:09 PM »

I really have to say it is. The additions included in the announcement (the content before this update) really make the gameplay extremely good.
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« Reply #9 on: May 09, 2008, 01:54:34 PM »

I really have to say it is. The additions included in the announcement (the content before this update) really make the gameplay extremely good.
dude.  If it really is this good, you should get some (more) publicity for it.  I don't know if this is possible, but even charge for it or something.
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« Reply #10 on: May 09, 2008, 01:57:13 PM »

Charging for it is against the law, as we would have to buy rights to the engine, which would cost A LOT.
Also, it is against my morals, personally.
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« Reply #11 on: May 09, 2008, 01:59:15 PM »

Charging for it is against the law, as we would have to buy rights to the engine, which would cost A LOT.
Also, it is against my morals, personally.
oh ok.  I just thought you probably could if it was legal.  Anyways, looks like an awesome mod.  I really want to try it out.  *wants to apply for position as tester*
Jk, i don't think i'd be a good tester.

Oo!  Beta tester maybe.
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« Reply #12 on: May 09, 2008, 02:00:34 PM »

Haha, you guys are in for a treat. Wink 1
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« Reply #13 on: May 09, 2008, 02:09:00 PM »

I don't think the text is large enough to read, could you increase it some more?













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« Reply #14 on: May 09, 2008, 02:32:52 PM »

onoz, you forgot my favorite pic! Shocked

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« Reply #15 on: May 09, 2008, 02:55:36 PM »

I don't think the text is large enough to read, could you increase it some more?













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Taowolf51
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« Reply #16 on: May 09, 2008, 03:07:51 PM »

I just have to point out 2 things because they are significant.

One of our new members, oellas, made this render:


See it in full size, and try to find something that makes it not look photorealistic.

Also, about a minute ago, we just got a new member, elentor.
He used to work with NCSoft.

I am sorry about bragging, but I truly believe I am working with some incredible talent, every member has been extremely talented so far, and I believe will continue to be talented until this is finished.
« Last Edit: May 09, 2008, 04:04:03 PM by Taowolf51 » Logged

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« Reply #17 on: May 09, 2008, 03:29:49 PM »

that's a very nice render there, and those screens up above are great as well.
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« Reply #18 on: May 09, 2008, 03:40:03 PM »

Amazing render, and you are lucky to have such great talent on your team Tao Cheesy
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« Reply #19 on: May 10, 2008, 12:55:39 AM »

Haha, it's looking great.

All that skill progression is being coded by yours truly Cheesy

Another interesting feature I'll be working on is the damage/finishing shot system... but more on that later Wink 1
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